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Gamedev 101

Welcome to Gamedev 101 — a collection of notes on making games as an indie developer.

These pages cover the four pillars I keep coming back to:

  • Creativity — staying creative, finding ideas, avoiding burnout
  • Game Design — mechanics, feel, player psychology
  • Productivity — workflows, focus, sustainable output
  • Production — scope, shipping, post-launch

Use the sidebar to jump to any topic, or start at whichever section feels most relevant to where you are right now.