Gamedev 101
Welcome to Gamedev 101 — a collection of notes on making games as an indie developer.
These pages cover the four pillars I keep coming back to:
- Creativity — staying creative, finding ideas, avoiding burnout
- Game Design — mechanics, feel, player psychology
- Productivity — workflows, focus, sustainable output
- Production — scope, shipping, post-launch
Use the sidebar to jump to any topic, or start at whichever section feels most relevant to where you are right now.